/* 
    Squirrel open project
    Copyright (C) 2012  Elias Aran Paul Farhan
    This program is free software: you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation, either version 3 of the License, or
    (at your option) any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef SQUIRREL_ANIM_H
#define SQUIRREL_ANIM_H
#include <squirrel/const.hpp>
#include <squirrel/box.hpp>
typedef struct{
	std::string name;
	int speed;
	int frames[4];
	int index;
	std::vector<Box*> boxes;
} State;

class Animation{
	private:
		std::vector<State> states;
		bool up;
		bool down;
		bool right;
		bool left;
		
		int currentImg;
		int currentState;
		
	public:
		Animation();
		~Animation();
		int next();
		void setDirection(bool keys[4]);//currentDirection
		std::vector<Box*>* getBoxes();
		Point getSpeed();
		void addState(const char* name, int speed, int frames[4], int index);
		void addBox(Box*, int);
		void setState(int);
		int getNumState();
};
#endif
